A bubble shooter where what you cut matters more than what you pop.

Aim at a link, see what will fall, and bust seven nodes off the board

Every node hangs from the ceiling by a visible link. Match three of a colour and they pop, as always. The difference is what happens next: anything left with no path back to the ceiling comes away as one piece, for far more points. Learning to aim at the link instead of the cluster is the whole game, and the aim guide shows you exactly what a shot will pop and what it will drop before you take it.

What is in it

  • 80 levels in two acts, across eleven board shapes, with three stars to earn on each. After level 40 the ceiling goes: the board hangs from a few gold threads, and the game becomes about cutting the right one.
  • Three kinds of goal. Most levels want the board cleared. Some are rescues: sleepy grey stones never pop, so the only way to move one is to cut it loose. Some count your shots.
  • Bombs, rainbows and stones. Bombs blast their neighbours and set off other bombs, rainbows match any colour, and stones just sit there being difficult.
  • Endless mode with a saved best score, for when you just want to keep going.
  • Four pieces of music: the menus, each act and endless get their own.
  • Made to be kind. Clear patterns give every colour a shape too, for players who cannot tell colours apart. Calm mode stops the shaking and flashing. Music and sound effects have their own volume.

Controls

Mouse: aim and click to shoot. Right-click or S swaps the waiting node. Escape pauses. In the Windows download, F11 switches between fullscreen and a window.
Phone or tablet: hold it sideways, drag to aim and lift your finger to shoot. Tap the waiting node to swap.

Plays right here in your browser. The Windows download is not code-signed, so Windows SmartScreen may warn the first time you run it: click "More info", then "Run anyway".

Download

Download NowName your own price

Click download now to get access to the following files:

danglepop-windows.zip 44 MB
Version 1.0.3

Development log

Leave a comment

Log in with itch.io to leave a comment.